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Graphic Interactive Fiction Reference Card for the 

Apple® II Series 



I. What You Need 

Required: 

• Apple He with the extended 80-column 
text card, Apple lie, Apple IIc+, or an 
Apple lies in Apple II emulation mode 

* 128K of RAM 

* Two 5 1/4" disk drives 
or 

• One 5 1/4" disk drive and any one of the 
following devices: 3 1 12" disk drive, 
hard drive, or RAM card 

Optional: 

• One or more blank ProDOS formatted 
disks (for SAVEs) 

* Printer (for SCRIPTing) 

*A Special Note about InfoDOS 
This product uses our own DOS — 
InfoDOS. It allows Infocom products to 
work as fast as possible on floppy disks. Do 
not copy InfoDOS to your hard disk or 
RAM disk. Since InfoDOS is made 
especially for Infocom stories, do not use it 
with any other software products. 

II. Making a Backup Copy 

In accordance with the copyright informa- 
tion in your package, we recommend that 
you make backup copies of the original 
disks and use the copies as your regular 
play disks. Put the originals away for 
safekeeping! 

The story comes on double-sided 51/4" 
and/or 3 1/2" ProDOS formatted disks. 
Therefore, you must make your copies to 
ProDOS formatted 5 1 /4" or 3 1 /2" disks, 
oi to a hard drive. When making backup 
copies, you must use a disk copy program, 
like the one on your ProDOS system 
utilites disk; just copying all the files will 
not work. If you have questions about 
formatting or copying disks, consult your 
Apple H documentation. 



III. Loading the Story 

S 1/4" disk systems: 

J. Turn off your computer. 

2. Insert Side 1 into drive 1 and Side 3 into 
drive 2. 

3. Turn on the computer. (A disk must be in 
each drive for the story to load properly.) 

4. Follow the steps outlined in Selecting a 
Pointing Device below. 

Hard disk systems: 

1. Copy all the files (except InfoDOS — see 
Special Note in Section I) from both sides 
of disks into a single directory on your hard 
drive. 

2. Run the program INTOCOM.SYSTEM. 

3. Follow the steps outlined in Selecting a 
Pointing Device below. 

Note: Should you own more than one 
Infocom interactive fiction story, make sure 
you copy each one into a separate directory 
on your hard disk. 

3 1/2" disk systems: 

If the story comes with a 3 1 IT disk, make 
a backup copy (see Section II) and load 
from that, following the numbered steps 
below. Otherwise, you can create a 
3 1 /2" disk from your 5 1 /4" backup disks; 
copy all the files, including InfoDOS, from 
both sides of all disks onto a formatted 
3 1 IT disk. Put the files into the root 
directory of the 3 1/2" disk, then rename 
the "InfoDOS" file to "ProDOS." 

1. Turn off your computer. 

2. Insert the 3 1/2" disk into the drive. 

3. Turn on your computer. 

4. Follow the steps outlined in Selecting a 
Pointing Device below. 



RAM disk systems: 

You can play the story from a RAM disk by 
copying some or all of the files from the 
original disks. The RAM disk must have at 
least the capacity to hold the files 
STORYNAME.D1 and STORYN AME.D2 . 
{STORYNAME is the name of the Infocom 
story you are playing.) If you have more 
capacity you may continue to copy in more 
of the story files. 

To start the story from a RAM disk with 
some of the story files loaded: 

1. Copy as many of the files 
(STORYNAME.D1, STORYN AME.D2, 
etc.) as there is space for on the RAM disk. 

2. Insert Side 1 (or your 3 1/2" disk) into 
drive 1 (or into your first drive). 

3. "Warm boot" the computer by simulta- 
neously pressing the Control, Open 
Apple, and Reset keys. 

4. Follow the steps outlined in Selecting a 
Pointing Device below. 

To start the story from a RAM disk with 
all of the files loaded: 

1. Copy all of the files (except InfoDOS — 
see Special Note in Section I) to the RAM 
disk. 

2. Run the program INFOCOM. SYSTEM 
from the RAM disk, 

3. Follow the steps outlined in Selecting a 
Pointing Device below. 

Selecting a Pointing Device: 

About 30 seconds after the loading process 
begins, you may see this message: 

Enter the letter of the pointing device you 

will be using: 

J)oy stick M)ouse N)either 

Some Infocom stories allow the use of a 
joystick or a mouse. If you are playing one 
of these stories, press the letter (J or M) 
which corresponds to the device you will 
be using. If you aren't using either device, 
press N. 



If you are using a floppy disk, flip the 
disk in drive 1 when prompted. The story 
will continue to load, alternately reading 
data from Side 2 and Side 3 (which should 
be in drive 2). 

IV. Talking to the Story 

When you see the prompt (>), enter a 
command up to one line in length. If you 
make a mistake, use the Delete key to erase 
the error. After you have finished typing, 
press RETURN. The story will respond and 
the prompt will reappear. If the story's 
response does not fit on the screen, 
[MORE] will appear at the bottom. Press 
any key to read the rest. 

Function Keys: 

The 10 user-defined functions (F1-F10, as 
described in your instruction manual) are 
accessed by holding down the Closed 
Apple /Option key and simultaneously 
pressing the number key (1-0) which 
corresponds to the function you want to 
use. 

The arrow keys have also been defined 
as function keys. Initially, they are defined 
as the four cardinal directions. You may, 
however, change them as outlined in your 
instruction manual. Please note that the left 
arrow key is defined as WEST and cannot 
be used as a backspace key. 

Joystick: 

Any selection that can be made with a 
mouse (see instruction manual) can also be 
made with a joystick. To do so, press 
joystick button zero or the Open Apple 
key- 
Note to Joystick and Mouse Users: 
If you find that using a mouse or joystick 
slows response time, you may wish to 
discontinue using that device. 



V. SCRIPTing 

You can use the SCRIPT command to print 
out a transcript of your moves as you go 
through the story. This feature is not 
necessary to complete the story and may 
not be available with certain hardware. 

To make a transcript: 

1 . Check the printer. Make sure that it is 
turned on, all its cables are connected, and 
that it is ready to print. 

2. At the storyprompt (>), type SCRIPT 
and press RETURN. 

3. When prompted, enter the slot number 
(1-7) in which your printer card is installed. 
(On an Apple Ik, IIc+, and lies, the slot 
number is the printer port number, which 
is usually 1 .} 

4. To stop the transcript, type UNSCRIPT 
and press RETURN'. You may use SCRIPT 
and UNSCRIPT as often as you desire. 

VI. Saving a Story Position 

It is best to use a separate disk(s) for your 
saves. The disk must be formatted using 
ProDQS. Saves can be as large as 30K, so 
you should have two or three formatted 
disks on hand as you play the story. 

To SAVE a story position: 

1. At the story prompt (>), type SAVE and 
press RETURN. The following message 
will appear: 

Insert save disk and enter full pathname 
for the save. 
Press "?" to see a list of online volumes. 
Current pathname is: 

The first line of the message reminds 
you to use the standard ProE>OS pathname 
format (see Note at the end of this section) 
to direct your save to the proper disk. 

The second line informs you that you 
can get a list of the volumes (volume is 
another name for disk) in your disk drives 
by pressing the ? key. 



The third line shows the default 
pathname, which is usually the name of 
your previous save. If you're starting a 
story, the default name will be blank (as 
shown above), 

2. Using the Delete key, erase the default 
file name (the last part of the pathname). 
You should only change the disk or 
subdirectory name (see Note below) when 
you want to make a save to some other 
disk or subdirectory. This is most likely to 
happen when you switch to a new save 
disk because the one you are using is full. 

To use the default pathname just press 
RETURN. You can abort the save proce- 
dure at any time by pressing the esc key. 

3. Type in a new file name and press 
RETURN. Your story position will be 
saved. If a file with the same name already 
exists on your save disk you will first be 
asked if you want to overwrite it. 

Note: A pathname must begin with a slash 
(/), and each part of the pathname must be 
separated by a slash. The first part of a 
pathname is always the volume name of a 
disk (the disk usually gets its name when 
you format it). That is followed in some 
cases by a subdirectory name, and then the 
file name. For example, /SAVEDISK/ 
KITCHEN /LPNGUINE would specify a 
save made onto a disk named SAVEDISK 
in the subdirectory named KITCHEN, and 
into a file named LOMGUINE. 

VII. Restoring a Saved Story 
Position 

1. At the story prompt (>), type RESTORE 
and press RETURN. A message displaying 
your last save will appear. 

2. If you want to restore the displayed save, 
just press RETURN. To restore a different 
save, delete the pathname currently being 
displayed, then type in the full pathname 
of the save you wish to restore, using the 
format discussed in the Note of the 
previous section. 



VIII. Troubleshooting 

If the story fails to load properly, or if 
SAVE, RESTORE or SCRIPT fails: 
Check each of the following items. If none 
of these offers a solution, consult your 
dealer for assistance. 

1. Make sure all connections are secure and 
all power switches are turned on. 

2. Inspect all disks for any visible damage. 

3. For SAVE /RESTORE, make sure you 
have typed in the correct pathname. 

4. Make sure all disks are inserted correctly 
and all drive doors are dosed. 

5. Make sure your save disk is not write- 
protected. 

6. Make sure your save disk has been 
formatted properly. As a last resort, try a 
different disk. 

7. Turn your computer off and then back 
on; now restart the story and try again. The 
problem may only be momentary. 

If all else fails, you can call our Infocom 
Technical Hotline at (617) 576-3190. Please 
note that this number is for technical 
problems only; not hints. 

If you receive an error message: 
Boot the original story disk and type 
$VERIFY at the initial prompt (>). The 
story will check each disk, intermittently 
asking you to insert a new side. In about 
five minutes, a message will appear. 



1. If the message indicates the disk is good, 
you can be sure it has not been damaged 
and the problem is with your hardware. It 
is also possible the program contains a bug. 
If you suspect this, call our Technical 
Hotline number. 

2. If the disk is bad, you'll be told what 
part of the disk is bad and where that file is 
located. This reply indicates either 
hardware trouble or disk damage. Repeat 
the $VERIFV process several times. Also 
try $VERIFY on another computer {such as 
your dealer's). If the procedure ever 
indicates the disk is good, the problem is in 
your hardware. 

If you get a negative message on more 
than one computer, the disk has most 
likely been damaged. Please return the disk 
only to Infocom for testing. (Check the 
warranty information in your instruction 
manual to find out about fees.) Send it in a 
disk mailer to: 

Infocom 

125 CambridgePark Drive 
Cambridge, MA 02140 
Attn: Customer Support 

Obtaining 3 1/2" disk versions: 

If your system does not include a 5 1 /4" 
disk drive, and the package does not 
include a 3 1 /2" disk, infocom will provide 
a 3 1 /2" version of the story. Send your 
original story disks, a note requesting 
3 1 /2" versions, and a check or money 
order for $10 (US) to the above address. 



inFocom 

125 CambridgePark Dr., Cambridge, MA 02140 
Apple and ProDOS are registered trademarks of Apple Computer, Inc. 



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